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This territory grows based on where the player constructs improvements and trains specialists on the map. Each improvement occupies a single tile, including Wonders and urban buildings, such as Shrines, Amphitheaters, and Garrisons. No two games will ever play out the same way, and the wise ruler will know when to change direction.Ĭities form cohesive blocks of territory, with an urban center and rural hinterlands. These Ambitions are dynamically generated from the Events of your game and the desires of your Characters. Your dynasty achieves victory by fulfilling 10 Ambitions, each one more difficult than the last. These events give characters Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.
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The game has over 1,000 unique events, many of which are inspired by historical events from the period. Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your characters. When a ruler dies, the heir who takes the throne chooses a new Ambition to make a new name for him/herself. They will need to get married and produce an heir to continue their line. As you accomplish Ambitions, finish Wonders, and gain renown (as “the Wise” or “the Avenger” or “the Peacemaker”), your Legitimacy increases, granting additional Orders each year and improving your standing with the people.Įvery turn in Old World represents a year, and the rulers are mortals who won’t last forever. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.Įach ruler must prove that they are worthy of the throne. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. Orders are a resource used to issue commands across your nation. Every year is a turn, and each leader is a mere mortal, so your lasting legacy will be the dynasty you leave behind.
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Conquer the Old World in this historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV and Offworld Trading Company.